Flashbang the player to stop an annoying enemy from attacking or potentially save a wounded teammate. ![]() Come Hither pulls weaker enemies towards the frontline so that your bigger beaters can take care of them before they increasse your stress levels by a large amount. Finish Him can be cast from any slot and hit any enemy in the opposing slots, making it a very powerful move. This is because he has several abilities that can make him an amazing damage dealer even when placed in such a location. All others are problem free so far.The Bounty Hunter is best placed in the backline of your team. Also something’s clipping into the shield’s space and causing a black line that moves up and down with it around chin level in the same animation. I probably need to remove the spike from the helmet as it clips with the floor shadow in the combat animation. Incidentally I managed to get the Arbalest’s face (from the fringed reskin) and the Bounty Hunter’s helmet onto your female Man-at-Arms reskin. It should be possible to get it to work ‘though. The walking pose is almost identical to the idle one but with the components ever so slightly offset in different directions. ![]() I can probably copy the sword, boots & legs into the walking and combat pose. In the attached image that colour section behind her hip is the background wall. We need to add some black to the back of the torso so there won’t be a hole in the cloak. There’s a few issues with the standing pose. Haven’t made much of a start on the combat & walk poses (partial work done but nothing safe to show yet).
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